So, here we are in the afterglow (cough) of shipping our expansion, The Shadow Odyssey™. I have to say thanks, not only to you, our players, for the inspiration, but also to all of the individual teams at SOE who pulled together and worked so hard to bring you this monumental achievement. Often, it’s the game team who gets to be in the limelight, and they certainly did an outstanding job, but there is a whole crew of other folks who support us in all sorts of ways and deserve praise as well. We couldn’t do the things we do if we weren’t part of a great big family.
But what lies ahead for EverQuest® II? We realize that there is a great diversity of games for you to choose from, with different play styles, rewards and even payment methods. Every day it seems existing online games are offering deeper, more robust commerce systems, and that, coupled with the players’ desires, led us down this exciting path.
Over the last several years, we’ve been asking you about what kinds of things you generally want from SOE and specifically from EverQuest II from different forums. At the last two Fan Faires, and other venues as well, we’ve seen an increasingly large number of players indicate that they want new methods for achieving convenience, customization and avenues for fun. So, we’ve designed a system to satisfy that need. We’ve tried to tailor it so that you can choose to participate or not, as you prefer.
Our new system is called Station Cash™, which opens up new options and gameplay choices for players. We’ve developed three main categories for items – convenience, customization and fun – without significantly impacting the core gameplay experience. For convenience, we’re offering potions of various types, from health to experience boosts broken down into adventure, tradeskill and achievement. For customization, we have several appearance packs in various armor types, and, for fun, a wide selection of pets for your house and out in the virtual world. Of course, one of our most important concerns when implementing this was to ensure that the game balance wasn’t impacted. These items, and any future offerings, are intended for convenience and fun, and shouldn’t be required equipment to achieve a goal in game.
We’re really trying to target everyone by making these items available in a wide variety of sizes, uses, effects and costs. They should be useful for almost every player level, whether a new character/alt or an experienced raider. And, of course, we’ll be continuing to create new items, giving you an even wider variety to choose from in the future. We’re very excited by this new step forward and welcome your feedback to help us refine our offerings to meet your needs.
Thanks again for your support and feedback!
Sincerely,
Bruce A. Ferguson
Senior Producer, EverQuest II
Sony Online Entertainment
I’ve got to say — I’m not normally a fan of the “microtransaction” model. But, the items I’ve seen so far in EQ2 for Station Cash show that there is still hope for it to coexist with a subscription model without affecting balance.
The EXP potions and fluff items (house items / decorative armor) are just the kind of thing that are OK to come from such a model, so I’m very glad to see that the offering has been limited to those so far.
Keep up the good work =)
By: Barx Atthemoon on December 9, 2008
at 8:38 pm
The fluff armor and house items and pets would have been just fine to me, the experience potions for adventuring, achievements, and tradeskilling though make the hard work I dedicated to my level 80’s worthless when someone can just bypass it with a wad of cash.
Sorry to see SOE going this way, personally.
By: Stargrace on December 9, 2008
at 9:20 pm
If SOE do with the conviction,
please make it brand-new look
and developed for exclusive use.
(house items / decorative armor)
The current lineup already only exists.
best regards.
By: taro on December 9, 2008
at 9:39 pm
So, it’s not enough that the most cool items (appearance-wise) come from an external card game (LoN), now all the remaining cool items will come from an external paid service as well? That’s really so exciting…
Of course, we DO have a choice. We can always choose not to spend additional cash on something that should be included in our subscription. In case you didn’t know, making all the most cool items only available for additional cash IS unbalancing. Appearance is an important factor in game, numbers beside our gear are not everything.
Luckily, new appearance items available so far via Station Cash are just unimaginative, ugly (in my opinion, mileage may vary) and already available in-game (this is most important). But I have a strange feeling it will not stay that way for long…
In summary: appearance IS an important factor in game. Exclusively restricting the most unique items to an external paid service IS unbalancing. Please keep it in mind.
Sincerely,
A disappointed customer
By: Seramme on December 15, 2008
at 2:34 pm
So, far I have enjoyed the new expansion, There are a few bugs in some of the shard quest but besides that it is great. One thing that i would like to see is something that was mentioned before. A Guild Broker amenity for the guild halls. Make it where you can sell stuff for coin or status and the coin and status made from it is deposited directly to the Guild hall. The guild halls are great and in most guilds everyone contributed to get everything started but then after the new is warn off it is left up the the guild leader and Officers to keep it up. This would give them a tool to help them keep up the rent and get new aminities.
Sincerely,
Douglas
By: Douglas on January 1, 2009
at 1:16 am
~SoE~
What the world really wants is the deadline date for the PC’s & PS3 consoles to collide together as one not only in EverQuest II but all of the MMO’s on Sony’s line-up.
p.s. Just Like SoE claimed, perhaps I missed it? Will we see this in 2009?
Welbeloved Akulas
By: Akulas on January 18, 2009
at 10:19 pm