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	<title>Comments on: Missed!</title>
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		<title>By: Akely</title>
		<link>http://eq2dev.wordpress.com/2008/05/06/missed/#comment-267</link>
		<dc:creator>Akely</dc:creator>
		<pubDate>Tue, 13 May 2008 09:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://eq2dev.wordpress.com/?p=10#comment-267</guid>
		<description>A thing that would solve, or at least help a little, would be if the different loot windows did not stack on top of each other but instead popped up beside each other. That way my situational awareness would be greatly increased.

I realize some (or perhaps most) people would hate having the windows swamp all over the screan, but there could perhaps be a Settings option to stack/unstack loot windows?</description>
		<content:encoded><![CDATA[<p>A thing that would solve, or at least help a little, would be if the different loot windows did not stack on top of each other but instead popped up beside each other. That way my situational awareness would be greatly increased.</p>
<p>I realize some (or perhaps most) people would hate having the windows swamp all over the screan, but there could perhaps be a Settings option to stack/unstack loot windows?</p>
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		<title>By: Todd Knarr</title>
		<link>http://eq2dev.wordpress.com/2008/05/06/missed/#comment-209</link>
		<dc:creator>Todd Knarr</dc:creator>
		<pubDate>Sat, 10 May 2008 02:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://eq2dev.wordpress.com/?p=10#comment-209</guid>
		<description>I know what you mean about the loot timer running out. I think it&#039;s because while items are presented sequentially when NBG&#039;s selected, the timer starts running when the first window comes up.

Maybe have some way of presenting all the items at once, like it does for the regular lotto? Say two checkboxes by each item, &quot;Need&quot; and &quot;Greed&quot; (or just &quot;Loot&quot;), and the usual &quot;Loot All&quot;, &quot;Loot Selected&quot; and &quot;Decline&quot; buttons. Under NBG hitting &quot;Loot All&quot; would Need all items with that checkbox marked and Greed all others. &quot;Loot Selected&quot; would Need or Greed for any items with a box checked and decline anything with neither box checked. &quot;Decline&quot; would decline everything regardless of checkboxes. With the regular lotto the buttons would loot everything, loot only checked items or decline everything much the way the window works now.</description>
		<content:encoded><![CDATA[<p>I know what you mean about the loot timer running out. I think it&#8217;s because while items are presented sequentially when NBG&#8217;s selected, the timer starts running when the first window comes up.</p>
<p>Maybe have some way of presenting all the items at once, like it does for the regular lotto? Say two checkboxes by each item, &#8220;Need&#8221; and &#8220;Greed&#8221; (or just &#8220;Loot&#8221;), and the usual &#8220;Loot All&#8221;, &#8220;Loot Selected&#8221; and &#8220;Decline&#8221; buttons. Under NBG hitting &#8220;Loot All&#8221; would Need all items with that checkbox marked and Greed all others. &#8220;Loot Selected&#8221; would Need or Greed for any items with a box checked and decline anything with neither box checked. &#8220;Decline&#8221; would decline everything regardless of checkboxes. With the regular lotto the buttons would loot everything, loot only checked items or decline everything much the way the window works now.</p>
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		<title>By: Kahlef</title>
		<link>http://eq2dev.wordpress.com/2008/05/06/missed/#comment-208</link>
		<dc:creator>Kahlef</dc:creator>
		<pubDate>Fri, 09 May 2008 23:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://eq2dev.wordpress.com/?p=10#comment-208</guid>
		<description>Heh. The funny thing is I just noticed that with Need Before Greed today too.

I was partying with a friend that was helping me with the second quest of the Mithaniel Marr quest. Then a big chest dropped from one of the named mobs in the Throne Room of Crushbone keep and the first item that appears is some junk loot or something like that. 

So I think &quot;Huh, this is weird. Shouldn`t a chest like this have something better? Or at least more stuff on it?&quot;

Then I click on greed and then next thing that appears is an advanced recipe, then greed again since none of us can use it and finally a Master I book.

At the time I thought those windows would stay there until everybody chose an option but it is good to know that there is a timer for them and that it might increase in the future. If it does I know who to sacrificed a treasured item for. ;)</description>
		<content:encoded><![CDATA[<p>Heh. The funny thing is I just noticed that with Need Before Greed today too.</p>
<p>I was partying with a friend that was helping me with the second quest of the Mithaniel Marr quest. Then a big chest dropped from one of the named mobs in the Throne Room of Crushbone keep and the first item that appears is some junk loot or something like that. </p>
<p>So I think &#8220;Huh, this is weird. Shouldn`t a chest like this have something better? Or at least more stuff on it?&#8221;</p>
<p>Then I click on greed and then next thing that appears is an advanced recipe, then greed again since none of us can use it and finally a Master I book.</p>
<p>At the time I thought those windows would stay there until everybody chose an option but it is good to know that there is a timer for them and that it might increase in the future. If it does I know who to sacrificed a treasured item for. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Quinleigh</title>
		<link>http://eq2dev.wordpress.com/2008/05/06/missed/#comment-207</link>
		<dc:creator>Quinleigh</dc:creator>
		<pubDate>Thu, 08 May 2008 12:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://eq2dev.wordpress.com/?p=10#comment-207</guid>
		<description>I just wanted to thank the EQ2 team for participating in this Blog. It is always nice to hear the thoughts of the people that work hard to deliver an excellent fantasy world for us all to partake in.</description>
		<content:encoded><![CDATA[<p>I just wanted to thank the EQ2 team for participating in this Blog. It is always nice to hear the thoughts of the people that work hard to deliver an excellent fantasy world for us all to partake in.</p>
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		<title>By: Sylvia</title>
		<link>http://eq2dev.wordpress.com/2008/05/06/missed/#comment-206</link>
		<dc:creator>Sylvia</dc:creator>
		<pubDate>Thu, 08 May 2008 10:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://eq2dev.wordpress.com/?p=10#comment-206</guid>
		<description>That&#039;s funny, I only just noticed the things coming up individually this weekend and did exactly the same thing! Passed on the first piece and then realised the second one was a major upgrade. 

I&#039;m just finishing off an article on need vs greed (in general, not just EQ2) and why the automated system doesn&#039;t seem to be working as well as it should.

Thing is, even with the extended timer wouldn&#039;t you have had 50/50 chance against the transmuter anyway? Or did your group have specific rules in place to deal with the issue (no one rolls greed except transmuter would work, I guess).  

I guess from the time-out, you guys are discussing every drop so the new system isn&#039;t making that much of a difference. 

I wonder if making the windows come up staggered (like results when you are tradeskilling) instead of in top of each other would help make a difference.</description>
		<content:encoded><![CDATA[<p>That&#8217;s funny, I only just noticed the things coming up individually this weekend and did exactly the same thing! Passed on the first piece and then realised the second one was a major upgrade. </p>
<p>I&#8217;m just finishing off an article on need vs greed (in general, not just EQ2) and why the automated system doesn&#8217;t seem to be working as well as it should.</p>
<p>Thing is, even with the extended timer wouldn&#8217;t you have had 50/50 chance against the transmuter anyway? Or did your group have specific rules in place to deal with the issue (no one rolls greed except transmuter would work, I guess).  </p>
<p>I guess from the time-out, you guys are discussing every drop so the new system isn&#8217;t making that much of a difference. </p>
<p>I wonder if making the windows come up staggered (like results when you are tradeskilling) instead of in top of each other would help make a difference.</p>
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		<title>By: Barx Atthemoon</title>
		<link>http://eq2dev.wordpress.com/2008/05/06/missed/#comment-200</link>
		<dc:creator>Barx Atthemoon</dc:creator>
		<pubDate>Tue, 06 May 2008 20:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://eq2dev.wordpress.com/?p=10#comment-200</guid>
		<description>All glory to Kirstie, who will save us from NBG time-outs.

((Another nice thing I wouldn&#039;t mind would be for it to  show you the full contents of the box, in the same way it does when loot is set to leader-only)) ;)</description>
		<content:encoded><![CDATA[<p>All glory to Kirstie, who will save us from NBG time-outs.</p>
<p>((Another nice thing I wouldn&#8217;t mind would be for it to  show you the full contents of the box, in the same way it does when loot is set to leader-only)) <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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