Posted by: SOE | May 6, 2008

Missed!

When I missed a day of school, I would usually return feeling a little out of step with the rest of the class. A similar thing happens here on EQII when you miss a day of work.

Last Friday I was out of the office, and Monday feels like a whole new ballgame!

We are getting ready to roll out Game Update 45 next week, so now most of us are at least partly working on bugs being reported on the forums, the test servers or ones we come up with on our own. But since last Thursday they’re almost all new bugs!

People usually come up with shorthand for almost anything they have to say a lot, so instead of saying “bug number XXXXX where a player can have this problem in their house under these circumstances…” it just becomes “The house bug” or “the AA bug” or “the crash bug”, each with a different meaning depending on who you’re talking to and what they’re working on. The big change for me is now not only do all those phrases have different meanings based on person or group, but they all got new meanings while I was out for just one day! That old “house bug” that I ask about? We totally fixed it last week!

So how do I deal with that?  First I get a happy-glowy feeling for a minute because it means people were reporting and fixing bugs, and GU45 really does have some great stuff I’m looking forward to. But then I go back and start reading the reports in our bug tracking software called “DevTrack” and see who has what assigned to them. And then I try to talk to anyone that has a bug I don’t understand.
 
After I got to the point where one more bug report will make my eyes start to pop out of my head, or people are just really, really tired of me asking questions, I took some of my own feedback and threw it out for some reactions.

Last night while I was playing, we had need before greed chosen as our loot option. I hadn’t realized that if you’re using need before greed, each item will pop up separately. Three items had dropped off an NPC in a group instance and two of them were perfect for my class. I was looking at the first one, comparing it to all the stats on my current items and when the group asked “Do you need” I said “nope, I don’t”. I clicked on the “Greed” option for that item. Then before you could blink, the item set chest piece for my class popped up in the next loot window. I was so excited I typed “Woot chest!” to my group and went to hit the “Need” button but the lotto had timed out and the window disappeared with my mouse literally hovering over the now gone “need” button.

My group thought I had meant I didn’t need either item, and I was just stunned. And then, before my slightly watery eyes, as I was starting to scrolling back and forth to figure out what had happened, I see one of our group members turn my perfectly new and shiny chest piece into a piece of dust!

So if you happen to see the timers being increased for drops on need before greed lotto windows, you can think of me and my poor chest piece being ground to dust before my very eyes… and my Monday back at work!

Jennifer “Kirstie” Gerull
Associate Producer - EQII

 

Responses

All glory to Kirstie, who will save us from NBG time-outs.

((Another nice thing I wouldn’t mind would be for it to show you the full contents of the box, in the same way it does when loot is set to leader-only)) ;)

That’s funny, I only just noticed the things coming up individually this weekend and did exactly the same thing! Passed on the first piece and then realised the second one was a major upgrade.

I’m just finishing off an article on need vs greed (in general, not just EQ2) and why the automated system doesn’t seem to be working as well as it should.

Thing is, even with the extended timer wouldn’t you have had 50/50 chance against the transmuter anyway? Or did your group have specific rules in place to deal with the issue (no one rolls greed except transmuter would work, I guess).

I guess from the time-out, you guys are discussing every drop so the new system isn’t making that much of a difference.

I wonder if making the windows come up staggered (like results when you are tradeskilling) instead of in top of each other would help make a difference.

I just wanted to thank the EQ2 team for participating in this Blog. It is always nice to hear the thoughts of the people that work hard to deliver an excellent fantasy world for us all to partake in.

Heh. The funny thing is I just noticed that with Need Before Greed today too.

I was partying with a friend that was helping me with the second quest of the Mithaniel Marr quest. Then a big chest dropped from one of the named mobs in the Throne Room of Crushbone keep and the first item that appears is some junk loot or something like that.

So I think “Huh, this is weird. Shouldn`t a chest like this have something better? Or at least more stuff on it?”

Then I click on greed and then next thing that appears is an advanced recipe, then greed again since none of us can use it and finally a Master I book.

At the time I thought those windows would stay there until everybody chose an option but it is good to know that there is a timer for them and that it might increase in the future. If it does I know who to sacrificed a treasured item for. ;)

I know what you mean about the loot timer running out. I think it’s because while items are presented sequentially when NBG’s selected, the timer starts running when the first window comes up.

Maybe have some way of presenting all the items at once, like it does for the regular lotto? Say two checkboxes by each item, “Need” and “Greed” (or just “Loot”), and the usual “Loot All”, “Loot Selected” and “Decline” buttons. Under NBG hitting “Loot All” would Need all items with that checkbox marked and Greed all others. “Loot Selected” would Need or Greed for any items with a box checked and decline anything with neither box checked. “Decline” would decline everything regardless of checkboxes. With the regular lotto the buttons would loot everything, loot only checked items or decline everything much the way the window works now.

A thing that would solve, or at least help a little, would be if the different loot windows did not stack on top of each other but instead popped up beside each other. That way my situational awareness would be greatly increased.

I realize some (or perhaps most) people would hate having the windows swamp all over the screan, but there could perhaps be a Settings option to stack/unstack loot windows?

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